

In 2011, researchers at CERN for the first time trapped and stored atoms of antimatter. This consisted of a progressive evolution of states of being wherein the strong force separated from the weak force and the first elementary particles emerged.įurther symmetry breaking took place, all this within the first hour of existence, and all particles as we know them, including full-scale neutral atoms, mostly hydrogen, appeared. With its rapid expansion, the universe, still unimaginably hot, cooled sufficiently so symmetry breaking could take place. There was no ticking clock that determined when the Big Bang would happen, for that event marked the beginning of time and space as we now measure them.Īt first, there was so much heat that matter, even elementary particles, could not exist as discrete entities. Prior to that, nothing existed outside a single point-like location, probably about the size of a proton. Our current model of Bing Bang chronology states that the event happened 13.798 billion years ago. It is now theoretically possible, using generally accepted physical laws of nature, to ascertain with increasing precision the sequence of events immediately following the primeval explosion that began everything. In 19, British theoreticians Stephen Hawking, George Ellis, and Roger Penrose built upon Einstein’s Theory of General Relativity, showing that time and space indeed had a definite beginning coinciding with the birth of what became matter and energy. Subsequent observational data, including the existence of microwave background radiation, has supported this view. This concept came to be further refined conceptually and called a singularity. In 1927, Georges Henri Joseph Édouard Lemaître theorized from this idea that at one time, the precursor of all matter and energy occupied one small point. This constraint does not apply to bosons.Įmpirical evidence definitively shows that the universe has been and still is expanding rapidly. The Pauli Exclusion Principle states that two or more fermions cannot occupy the same location in time and space. Einstein theorized, and it was later verified by observation, that matter translates into energy in accordance with the formula E = MC 2 where C is a constant equal to the nominal speed of light. Bosons comprise what is commonly called energy, and fermions are matter. Incendiary rounds, sabo rounds (pierce walls), night vision, heat vision boosts weapons costs upwards of +2k for a pistol, +3k for a rifle.There are two types of quantum mechanical particles, fermions and bosons. maybe something like a grenade launcher on a rifle can cost upwards of 300. So personally revolver probably 50g, pistol 75, shotgun rifle etc 100.Īdvanced scope gives +1, boosts cost by 100 on a pistol/revolver and 200 on a rifle. Personally, your level 1-5 players would probably not buy any of these futuristic weapons.
Antimatter cost how to#
He learned how to make new technology thats wild and dangerous. Legend says that a man named Jerry lives in the cannibal mountains. Legendary would be any very rare with any modifications. Most people have never seen one and aren't necessarily even able to articulate what they can do. a couple scavengers stumbled upon some here and there. Very Rare(5000-50000) would start futuristic weapons (laser pistol, laser rifle, antimatter in its base state) A special forces division maybe has a stock of these. Most of which are serious military types. maybe a pistol with burst fire and +2, or check out players handbook for some magical properties you can re flavor (incendiary ammo maybe). Rare (500-5000) would be modified versions of these. personally would be automatic rifles, though I would give both a +1) Uncommon (100-500) would be maybe seen frequently but not everywhere. Mundane Items (1-100g) pretty much anyone they encounter thats anybody remotely important would be carrying (personally would be pistols and shotguns) Personally, I would recommend you decide how rare these pieces of technology be and go from there. My suggestion is that you make a ranged weapon (magical or mundane) that functions mechanically the same as you would want your firearm to function, and then use that items estimated price per the dmg. That is to say, if firearms exist in your world they either cost the same as typical equipment and are not stronger, or they cost more because they are significantly stronger. Your firearms should cost as much as their ranged weapon equivalent.
